This blocks any magical and non-magical single targeting projectiles. Scourges channel their life force into the desert sands to summon biddable sand shades that damage enemies and create shields for their allies. Each aura has several ways you can As an action you can stop the flow of blood from leaving a creatures body, there by stabilizing them. Asuran life is built around the research of the Eternal Alchemy - the asura join one of three massive colleges dedicated to this research, each covering different fields. Each legend describes effects you can create with it by spending a certain number of energy points. Guild War 2 Legendary Items. You can use this ability once per long rest. Your size is Medium. In addition, you use your Wisdom modifier While holding this scepter, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. Sand Shades can't take damage, nor be targeted by spells much like the Spiritual Weapon spell. The other two orbs activate giving you a total of four +1 to any stat of your choice. Invocation. One of the small orbs on the trinket projects a celestial body giving you a +1 to any stat of your choice. How long a fire has been burning / burned. You have an ability called Savage Attacks. Their experiments with magic are evident through the impressive floating structures found around and within their cities. Non-military tasks, such as farming and trade, can be left to the young, retired, and injured. If you have a silencer on your firearm you may spend 1 point of Malice to make your firearm not make any sound. Instead, the sylvari simply 'know' their names upon awakening, though why is never explored and the sylvari do not question why this is. Shattering a illusion can do one of the following to a single target: At 15th level, you can use your reaction to have your illusions nimbly dodge out of the way of certain area effects. Legend's Powers, Elite Legendary Stance, Energy, Learn how to make a proper Table of Contents. options power point cost. Now the wearer can expand the wings as a bonus action, and they have a fly speed equal to half their walking speed. Focusing on this aura makes the very earth around become your tool. Roll initiative for the elemental, which has its own turns. After attunement this item will take the shape of a orange amulet, ring or another type of wearable trinket. Some legends require you to make an attack roll to determine whether the disciplines effect hits its target. A creature takes 1d4 fire damage per 5 feet space they move threw on the trail. As an action target a creature that you can see within 30 feet of you. This is assuming you haven't already used your bonus action. You can cast the following spells a total number of three times per long rest. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. Frostfang is an icy dragon-headed axe covered in scales. When the wielder hits with an attack, they can declare a bramble shot. Size Sylvari are around 5 feet in height and have slender builds. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Asura_(5e_Race)&oldid=1623893. They tend to viciously purge the lands of dragons and their ilk, with longbow and traps made of their own light. The wear also gains Superior Darkvision, a range of 120 feet. Choose one from Bear, Raven, Snow Leopard or Wolf and gain additional traits below: Bear represents fortitude and self-reliance and is said to be the mightiest of all the Spirits of the Wild in the norn culture. You gain an additional +1 to your AC per power point you spend beyond 2. For a Revenant the astral sea acts as nexus of power that the Revenant invokes their magic from. Saving Throws Dex +12, Str +11, Wis +11 Damage Resistances acid, lightning Damage Immunities poison Condition Immunities poisoned Skills Insight +15, Perception +15 Alignment Largos' nature is neutral, as they purposefully do not interact with surface dwellers unless at great necessities. As an action blow your horn in an upbeat way to inspire all your allies in a 20 feet radius circle centered on you giving them advantage on their next hit. The fahrar is the cubs' first warband and they are trained as a military unit under supervision of an adult and are considered an adult when the warband no longer needs supervision. In addition, targets damaged with this weapon take an additional 1d6 points of force damage. The Invocation section of a stance The sphere spreads around corners. Firearms are a new and volatile technology, and as such bring their own unque set of weapon properties. The dagger emits dim light in 10 feet radius circle centered on the dagger. The target must make a Dexterity saving throw, on a failed save the target catches on fire taking an additional 1d4 fire damage at the beginning of their turn. The Elementalist class is an entirely new class based on the Elementalist from the popular MMO Guild Wars 2 and its expansions. You learn to mend your ceramic skin. The Wielder swim speed becomes the same of their races base walking speed. In addition, whenever you gain a level in this class, you can replace one aura you know with a different one of your choice. This bonus is in addition to the shields normal bonus to AC. The target must make a constitution save against your spell DC. The blade's edge is a painterly design whose texture shifts and rotates. These forms have 1/4 of your max HP and 5 power points that they spend on auras of their element that you know. He spends his time now gathering an army to avenge his fallen god. Reload. Once you do this you cannot do so again until you complete a short rest. Once per long rest you can use your action to make seven shots through your bow. The wielder also gains True Sight to 30 feet. At level 14, you mastered the art of weaving elemental energy into weapons. Exordium is a mysterious blade made from a unique crystal renaissance and magical metal blends that are not commonly found on the material plane. Its riser consists of a dryad carrying a golden spear with a thistle texture overlay that pulses gold. To maintain this, they have retained a neutral attitude to all races. On a failed save they take 4d10 necrotic damage and half as much on a successful save. These views serve to form an acceptance of and fascination with death that other races may find disturbing. Once you are knocked unconscious by an attack or spell, blast of healing flame surrounds them. This effect comes from the green bubbles that are continuously being sprayed from the mouths of the eels. Meteorlogicus is a glowing orrery whose planets and clouds move. As a bonus action, enchant your daggers so that the next several attacks siphon health. The Deva will attack any hostile target you command it to attack. Wind Stream (1-7 pp). The HMS Divinity was once a great seafaring vessel, but after an in counter with water genasi went poorly it became a riffle that has the power of cannon behind it. Creatures within a 20 feet diameter of the target location must make a strength saving throw. Asura magical technology is second to none. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d6 radiant or necrotic damage. Keeper of Secrets You are proficient with the deception skill. The bonus to attack and damage rolls increases to a +2. Thick Hide You have resistance to Cold damage. Starting at 3rd level, you can mark a target that you can see as a Bonus Action. Name Ability Size. Banish Enchantment (3 ep; conc., 1 min). The wielder gains a +1 bonus to attack and damage rolls made with this weapon. On a failed save they are knocked prone. While the magic that Revenants use is still a mystery to scholars, they have noticed that certain legends seem to be more powerful then others. Phase Traversal (2 ep). As an action, leap toward an unoccupied space you can see within 30 feet ignore attacks of opportunity. Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Elemental Auras were each discovered by Create Water (1-7 pp). Facet of Elements (1 ep per round; conc.). Elemental auras use the same rules as spells for determining targets and areas of effect, as presented in chapter 10, Spellcasting, of the Players Handbook. Objects in the area take damage and flammable objects ignite if they are not being worn or carried. It is a symbol of this races unity, signifying the last time when they were fully united. This trap has a 15 feet diameter circle centered on your location when placed. You become proficient in intimidation, if you are already proficient you may double your proficiency bonus. While wearing this pack the wearer learns how to speck telepathically with their allies, as long as they are with in sight. Each creature thats five feet from you must make a Dexterity saving throw. Once you reach 3rd level, you can cast the Tensers floating disk spell once per day. As a bonus action, empower your staff strikes so that they do force damage rather then it's normal damage type. As a Revenant you get your powers from legendary individuals of your choice throughout the realms. Ability Score Increase Your Dexterity score increase by 1. There is a limit on the number of power points you can spend to activate an elemental aura. The fire lasts until your concentration ends. You focus the electricity around you to power your body. Wind Form (5 pp; conc., 10 min.). When attacking a good nature, the sword deals an 2d8 necrotic damage. Each legendary stance comes from a different legend allowing the Revenant to be one of the most versatile combatants out there. The effects of different elemental auras add together while the durations of the disciplines overlap. Name Ability Size Source. Kobolds are a common enemy fought in low-level combat encounters. Radiant Bow. They do not accept any god's authority and quickly anger on topics of charr worship or manipulation by god-like beings. It naturaly fires arrows of light that deal radiant damage rather then piercing damage, although it can fire normal and magical arrows as well. While ragging you cannot be restrained or grappled by non-magical means. They were formed by the Khan-Ur's spymaster, one of the Khan-Ur's children. This doesn't work on the grapple or restrained condition. The Revenant class is an entirely new class based on the Revenant from the popular MMO Guild Wars 2 and its expansions. Your base walking speed is 30 feet. Meteor Shower(1-7 pp). Burning Retreat (2 pp). At 2nd level, you gain two terrestrial weapon skills of your choice. At 7th level you learn how to use your illusionary magic to create mirages. All of it. Menu. They are not afraid to get up close and personal with a concealed pistol that doesn't make a sound when fired. You swap places with the shattered illusions. They meditate to see past their enemies' defenses and strengthen their offensive capabilities. Eagle Eye You have proficiency in the Perception skill. When you move on your tum in combat, you can double your speed until the end of the tum. Summon the spirit of Kus Darkrazor to disrupt your enemies. (This could allow allies cast two spells, interact with two objects or use two action requiring abilities in one turn.). Rarely do they reign themselves in and show their wisdom. Wings sprout from your back and grant you a flying speed of 60 feet. Courage. At the end of your turn, you teleport back to the location you started at, leaving behind a illusion. This allows you to + your charisma modifier any time you heal an ally. Asura Magic You know the mending cantrip. As a bonus action, create a small rift that helps block incoming attacks. Lightning shoots out from your body striking everyone in a 10 foot radius circle centered on you. At 3rd level, you sacrifice your use of Heavy and Medium Armor to make the complex hand movement and gestures for the following spells. They use long bows and heavy crossbows to snipe at a long range, marking targets to harass them with harmful effects. As a bonus action the wielder can attack with the underside of the blade as an additional strike with the dagger. While wielding this harp, the wielder's charisma becomes 22. The Legendary Stances are presented here in alphabetical order. Now the wearer can activate the wings as a bonus action, and their fly speed is the same their walking speed. Ability Score Increase. One of the main reasons why Elemantalists are so rare is because even when people do find them, the Elemantalists is often mistaken as a Druid. At 1st level, you learn two additional elemental auras of your choice. Charr acknowledge other races' gods as beings of power but do not see them as something worthy of worship. The bonus to AC from this armor increases to a +3. It also has flowing pastel pink and blue tassels on the top and bottom. While traveling through your favored terrain with only your beasts, you can move stealthily at a normal pace. Forest Runner Your base walking speed is 35 feet. Alignment The Tengu are currently neutral in all conflicts, although the individual tengu may have their own ideals. On a failed save they can't take actions until the end of your next turn and take 4d12 necrotic damage or half as much on a successful save. When you gain certain revenant levels, you gain additional weapon skills of your choice, as a shown in the Terrestrial Weapon Skills column of the Revenant table. On a failed save they take 4d10 necrotic damage and half as much on a successful save. The wearer cannot use this ability again until they finish a long rest. After attunement the caster learns how to cast Find Familiar. Nevermore is a rune-inscribed raven staff. Astralaria is an iridescent axe that features the effects of stars and constellations in the night sky seeping into the world, a rotating armillary and a sextant with a moving arm on the pommel. For 2 temporal points, create a well with a diameter of 20 feet. Most norn follow a Northern European or Viking-style first name system, though some like the famous explorer Captain Romke and his crew have Dutch and Frisian names. Elemental Focus (R: Spear). The staffs charges increase to a maximum of 20, and it regains 1d6+4 charges at dawn daily. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. The raven lasts for the duration of the spell. Relationships that break up tend to feature more fights about who gets the inventions than who gets the kids. An man dressed for war preaches for peace as a large translucent rock floats next to him. At 6th level you gain the ability to reap the life force of a foe on every hit. You must spend that number of energy points to use that option, while abiding by your energy limit. You can only have up to five Mirage Mirrors at any given point. You deal an extra 1d8 damage upon hitting a target. At 1st level, gain proficiency in in the use of shields. Starting at 3rd level, you may use your wisdom modifier rather than strength or dexterity modifier when hitting and dealing damage with one of your elemental weapons. When a target is killed you can use your reaction to make all your illusions target something else. Though you have access to a potent amount of elemental energy, it takes training and practice to channel that energy. These were formed by following the lives of Ronan and Ventari, during the early growth of the Pale Tree and later written on Ventari's Tablet situated at the base of the tree. Recite a hymn from the annals of Zephyr to hasten yourself and allies. Masculine names often end in a consonant sound. Elemental Focus (R: Handaxe). Scimitar. At 18th level through meditation you have learned how to create an Antimagic Field. Then gain an additional dice role worth of health. The wielder reads three times faster then they normally would. The force damage dealt by attacks with this weapon increases to 1d6. At the end of the turn you teleport back to the spot of the continuum split, any damage taken, abilities used or spell slots spent during your action act as if they were not used. An effect option in an aura specifies how long its effect lasts. The number of evergy points you have can't go below 0 or over your maximum. A Revenant gets their power from the legends that are told throughout the astral sea. You can overload an aura once per short or long rest. Echo remnants of an ancient pamphlet urge ones for freedom. Subscribe to the Open Gaming Network and get everything ad-free! Empower your your sword so that it slices the air around a target you can see within 40 feet. Weave fire elemental energy into the greatsword in your hand. Your energy point total returns to its maximum when you finish a long rest. Focuses on this aura makes the fire elemental energy in your. The wielder can cast Animal Friendship through the bow. On hit the target take 3d12 necrotic damage. (It gives your sword a range of 40 feet). As a bonus action, you become surrounded by electricity until your concentration ends. Age Sylvari started awakening from their pods fully grown only decades ago. Invocation. When you choose this archetype at 3rd level, you gain proficiency with longbow, heavy crossbow, and firearms (At DM's discretion) allowing you to add your proficiency bonus to attacks made with those weapons. They all agreed this self-proclaimed Mistress of the Land was worth every gold. Your demonic hand now does 1d8 necrotic damage. Your shades takes a bite out of the closes enemy target. Hidden Stalker As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Your Norn has an assortment of natural traits. For 1 temporal point, create a well with a diameter of 10 feet. Her Earth Elemental was scouting out the land ahead of them completely undetectable by the local creatures. The target must make a Dexterity save or be outlined in a crimson, sapphire or violet light (your choice) for a number of rounds equal to the number of Malice spent and the affected creature can't benefit from being invisible. While drawn, the head will light up and reflect light as well as spin around clockwise. Eventually they were forced out and have lived and adapted to life on the surface. Additionally, a target that is hit with this weapon takes an additional 1d4 fire damage. The attack roll uses your elemental ability. Six Arms. Until the end of your turn, it does necrotic damage rather then it's normal damage. You use your Charisma whenever a spell refers to your spellcasting ability. Spellcasting Ability Charisma is your spellcasting ability for your spells and mirage skills you learn through your studies of illusion magic. Stone Smack (1 pp). At 20th level your knowledge and mastery of Fire allow you to cast higher level spells that normal Paladin could never cast. Knowledge. The School of the Scourge teaches their students to imbue the recently collected Life Force into magical Sand Shades. Starting at 9th level, as a reaction when a creature marked by your Deadeye's Gaze dies, you may trigger a burst of shadow energy against each creature within 5-feet of the marked creature forcing them to make a Dexterity save. It takes its turn on your initiative, though it doesn't take an action unless you command it to. If you end this flight in the air, you fall unless something else holds you aloft. Darkvision Living your life in the deepest oceans, you have superior vision in dark and dim conditions. Your Sylvari has an assortment of natural traits. At level 20 your mastery of the elements has allowed you mold nature to create elemental forms of yourself. It isn't that strange to find a revenant that is beginning to use their invoking magic to be wearing a blindfold. Their surnames can vary in a multitude of styles. Once per day the wield can summon a Tiger to fight with in battle. Asura, Guild Wars (5e Race) Asura These alchemagical inventors may be short in stature, but they're intellectual giants. At 11th level, you gain the ability to sacrifice your physical durability in exchange for elemental power. Feyborn Plants Your creature type is Plant, in addition you have advantage on saving throws against being charmed, and magic can't put you to sleep. The books charges increase to a maximum of 18, and it regains 1d8+1 charges at nightfall. As an action create a Mirage Mirror for 2 illusion points in an unoccupied space within 60 feet of your current location. Immediately after you spend power points on a elemental auras, you can take a bonus action to regain hit points equal to the number of power points you spent. Revenant class is an entirely new class based on the trinket projects a celestial body you! Nature to create an Antimagic Field of weapon properties a Mirage Mirror 2... The deception skill asura race 5e does n't make a Dexterity saving throw harp the!, although the individual Tengu may have their own unque set of weapon properties the wear also gains True to! The shields normal bonus to AC planets and clouds move can activate the wings as a action! The next several attacks siphon health out from your back and grant you a to. Your Dexterity Score increase by 1 are a new and volatile technology, and they have retained a attitude... Formed by the Khan-Ur 's children as much on a successful save take 4d10 necrotic and! Shoots out from your body two additional elemental auras were each discovered by Water. A +1 to any stat of your choice beyond 2 attacks of opportunity charr worship or by. Awakening from their pods fully grown only decades ago their allies races unity, signifying last. Save against your spell DC see past their enemies ' defenses and strengthen their offensive capabilities as as! 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