/THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. After reading this part of the guide, I just had to stop and go OMG! While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. It's a very noticeable bonus at these levels. You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. * Notifications for standings updates are shared across all Worlds. The article will link to information on the job within FFXIclopedia. ), Saline Coat (Xzomit - enormous reduction of magic damage that can be combined with Diffusion for your teammates), Temporal Shift (Hpemde - reliable area stun that also contributes to Attack Bonus), Exuviation (Wamoura - self-target Erase with a small HP recovery attached), Vertical Cleave (Euvhi - inexpensive heavy damage and can close a Darkness skillchain). When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. /BLM: Black Mage is second only to Summoner in the Magic Points added from the subjob. In Ilrusi Atoll, talk to Meyaada. Cast: Instant To get there, head outside the Ironbound Gate at Aht Urhgan Whitegate H-7 into the Bhaflau Woodlands. Level 16 brings with it both Healing Breeze (Dhalmel) and Sheep Song (Sheep), which can be learned from enemies fought around this level. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. The only other argument that I can make is that at later levels you can use your ninja sub for sneak/invis without worrying about it lowering your mp. This would provide a useful bonus in certain situations. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. It also provides some decent stats, but at a steep cost of 5 set points. If you succeed, he will describe one of the following three items which you must bring to him. You may now also add Thief to your list of fun (if a bit niche) support job options. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. Your bread and butter damage comes from Sneak Attack+Death Scissors. Remember that you can always add individual items or even full equipment sets to your macros. The sword is the perfect companion to a job as variable as Blue Mage. Using it to follow Red Lotus Blade will create a heavy-hitting Gravitation skillchain. Chances are it will have a ton of TP and you will be able to get it to use at least one attack. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. Its main draw is a bonus to monster correlation effects, which adds even further bonus damage if you cast a spell like Bludgeon on an undead opponent. These early levels are the best time for you to catch up on the spells you're missing, and by level 20 you should be mostly caught up! Top Triplecast_Sleep Post subject: Re: BLU spell hunting guide. Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. Sheep Song is a fantastic spell to have set in case of emergencies! If you come across one that doesn't work, please, place your explaination of the situation on the talk page. It usually lasts between 0.2 and 0.5 seconds, depending on server ping and the actual length of the attack. Duration: 0:00:30 As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. I will try to add the information as soon as I can. Now you've reached level 75. In addition to being a area sleep spell that you may use to replace Sheep Song, when combined with Poison Breath (Hounds) it grants you Clear Mind, which reduces downtime by increasing how much MP you regenerate while healing. Please note that race is the absolute last thing you should worry about when picking a job. FANTASY is a registered trademark of Square Enix Co., Ltd. * Notifications for standings updates are shared across all Worlds. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. If you find yourself using them often enough, it's definitely worth your time investing in them. Combining Sneak Attack with a single-hit spell like Uppercut or Screwdriver will add the critical damage, allowing your self-skillchains that extra bit of burst damage. Turn left and head towards the pool, stepping on a platform that looks like a teleporter. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! Scholar also provides a wicked job ability for when you hit Lv.70 called Sublimation. did some general proofreading to correct my "writing this at 4AM" mistakes. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. It's not critical until you've got the gear for it, but once you start accessorising for it, you can keep yourself from running dry fairly reliably. Blue Mage Solo Skillchains. With the one minute recast timer on Sneak Attack, Blue Mage will be able to take advantage of it whenever it is up. Consider your level cap and support job, your party's formation and positioning, and your target's strengths, weaknesses, and monster family. However, this spell makes you self-sufficient. After a few rough tests from me and people in my Linkshell, we concluded that it did not enhance Blue Magic in a noticable way besides the moves listed above. Blue Mage is the only job in the game capable of successfully subbing any job. Souleater is less potent when Dark Knight is used as a support job, but it can still be used to deal extravagant amounts of damage when using multi-hit spells such as Hysteric Barrage. All of Blue Mage's healing spells are just like Cures. It's an area Flash that imposes a massive accuracy penalty to enemies and a large amount of enmity for yourself. you can stop an attack in its tracks and strike an enemy instead. Level 70 is an interesting level as you get to set a trait normally exclusive to Monks: Counter. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. The stat you should focus on to allow max damage potential from it is STR since Death Scissors is insanely modified by a high hidden STR stat. This support job adds a lot more of a support-role to your job. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. Ranged touch that deals 5d6+5 fire damage, 5d6+5 ice damage, and 5d6+5 lightning damage. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. On top of this, White Mage adds a fair bit of MP into the mix. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Physical Blue Magic Damage (Tested): While the information didn't agree with my testing, I cannot produce sufficent proof to deny any information in this thread. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. With Addendum:White and Addendum:Black, Blue Mage gets a lot of other abilities otherwise exclusive to other magic users. The only way a Blue Mage can learn a spell is by fighting a monster and bearing witness to it using the appropriate TP move and then staying nearby while the enemy is defeated. But strangely enough it's not quite even to Lv.15 Red Mage standards. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. Having at least one of the two set is always a good idea. If that isnt enough, high intelligence also means even higher magical spell potency. For the actual helpful aspects, you will gain an offhand weapon at level 20 and Utsusemi: Ichi at level 24. Spell Name. Some will call this an intentional game mechanic, but official or not, it sure is there . Select it. One must venture into the wilderness and witness how the creatures themselves perform their tactical moves. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? It can end up deadly for a person in an NM or Sky fight. It enables you to cast Regen on yourself, keeping your Hit Points and Magic Points up. They will come eventually. Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. Also, Scholar will even provide Regen II at an early enough level to be used at Lv.74. Having the extra weapon for it's added effects can give you varrying edges over your opponent in a fight. A Job Trait will unlock with 8 points, and most spells contribute 4. Great job once again! Even by the end of the game, the most extreme differences in attributes between races are negligible. Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. Has anyone compiled a Blue Mage spell learning guide by zone? Additionally, 70 is a big level for a few of your support jobs. Its very well written and insightful. This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. Level (1-99) Thank you SO MUCH! After that, a quick trip to Ronfaure or so to wrap-up Sandspin (Worms), Power Attack (Beetles), and Queasyshroom (Fungaur) will round out your first 11 levels' worth of spells. They tend have spells miss. I also own a 2/4 Khadga And honestly guys, I love it. He will return the item to you and you must then bring it to the pool in Aydeewa Subterrane. For a long time this was it: the highest level in the game. This latter strategy is only really useful if your fights tend to be a few minutes long and assuming you dont have a Corsair in the party already. Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. Name: Chain Affinity Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. Worm bane by Amanoj: This thread is a tale of a Blue Mage's quick leveling. In early levels, picking weapons with stats like accuracy can allow for spells like Head Butt to be more reliable. Head Butt into Bludgeon will create Liquefaction, and then using Head Butt again will create Fusion. will find a new place for the merit category once I figure out where to put it, I kinda thought about those. Other noteworthy spells: Grand Slam (Gigas - physical area damage and contributes towards Defense Bonus), Sound Blast (Cockatrice - low-SP contribution towards Magic Attack Bonus), Smite of Rage (Weapons - decent single-hit damage, combines with Bludgeon to create Undead Killer), Digest (Slimes - decent Drain spell). 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