Click to enlarge. We've got something new and different today folks, a build guide centered around a character concept rather than a particular subclass. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. All in all, there are 37 different weapons in the D&D 5e equipment list. These weapons feature chains, hooks, or other parts that entangle. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. The only real decision is whether to pick it up before or after Sentinel. Unlike most materials, a weapon that is silvered retains all the properties of its original material. A Large or smaller creature hit by a net is restrained until it is freed. Find many great new & used options and get the best deals for USAF Patch - 405th TTS Tactical Training Squadron F-15 Eagle LUKE AFB F-15 Eagle at the best online prices at eBay! Exotic weapons are unwieldy, niche, or novel. Now, unless youre playing a fighter, you cant just reach for the weapon rack and help yourself to whatever you want. Adamantite. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. A siege engine's damage changes based on the ammunition loaded into it. These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! You can gain proficiency in an exotic weapon from class or race features, training rules, or the Weapon Master feat. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . Objects in that area also take damage. For simplicity's sake this table lists only one type of material, either the one which comprises most of the item (for ranged weapons and ammunition) or the material of the component that contacts the target (for melee weapons). Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. In Slash, Stab, Hack, Repeat!, I've created new rules for weapons that deal bludgeoning and piercing damage, as well as several new properties that bring a bit of extra flavour and mechanical crunch to many of the weapons in the Player's Handbook. Reason: Added proper credits. A garrote cannot be used on any creature more than 1 size larger than you, and you can only attack with a garotte if you have advantage. Not only do you get to use a bonus action to make a melee attack with the opposite end of your polearm (for a d4 of bludgeoning damage), but while you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Both exist to diversify weapons' use and function in combat. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. You can use your action to plant a pavise in the ground, doffing it as part of the same action. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. Hover to . Holy Water. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. is as silvery and delicate as youd expect. Modifies: armor A rare material created when underdark Faerzress corrupts adamantine deposits. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. On a hit, the target is automatically grappled and restrained. When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. Typically, you cannot add your proficiency bonus to any die roll more than once. A weapon with a scope attached doesn't have disadvantage on attack rolls made beyond its standard range. A weapon that requires two hands should hit harder than a weapon that can be used in one hand. Handles are a wood or metal handlebar on the inside of a shield. Am I Proficient? Melee weapons, especially polearms, used a haft made of wood and a head made of iron or steel. When you attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. How about a nice light crossbow? Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. All the materials listed here can be used to make melee weapons, ranged weapons, armor, ammunition, and foci, though not all have an effect in each form. Each requires a certain number of actions to load, aim, and attack (in that order), and can be operated by either a crew or a single creature across multiple turns. An organ gun's massive spread allows targets to escape its grasp; it has disadvantage on all attacks. Consecrated weapons are considered magical for the purposes of overcoming the resistances and immunities to nonmagical damage of fiends and undead. Modifies: any melee weapon Get 19 new weapons properties for your game! When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. As time passes, most warriors will find their favorites, memorize those options, and remain loyal to their preferred style. This can be amazing, especially at earlier levels. A weapon's composition is just as important as its wielder's skill. Stone. While some shields list more than one grip type on their table entries, an individual shield of has only one. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. If you inflict status on an attack but deal no bludgeoning, piercing, or slashing to a creature with the attack, you do not trigger the effects of status. You cannot add your proficiency bonus to attack rolls made with this weapon, but it gains the status: slashing property until repaired. If that creature is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to kill an enemy. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. Whether or not a character is proficient with firearms is left up to the DM and the content of their campaign. The blows of a greataxe stagger and daze opponents. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. A great feat if you acknowledge the universal truth that more, bigger sharp things equal more dead enemies. Obsidian. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. As objects, each engine is immune to psychic and poison damage. None of the weapon's properties apply to that attack. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. Non-goal: Balance other areas of the system, notably Dexterity, GWM/SS, and Polarm Master. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. Please leave the " (5e Equipment)" identifier in the page title when making creating your new equipment! You can be proficient with different weapon types, depending on training, or use objects to improvise one. Save my name, email, and website in this browser for the next time I comment. Hide Armor is always furred. The weapon can be wielded in either one or two hands. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. Modifies: a weapon or three pieces of ammunition Magic Items. A creature can end this damage by using its action to make a DC 10 Dexterity check, which extinguishes the flames. When you attack with a heavy weapon that you are proficient in, you can forego adding your proficiency bonus to the attack roll. When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. Corpse. May 8, 2020. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Cestus. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. Gauntlet-Sword. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. Modifies: armor Cannon. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Each has its own benefits. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Boiling Pitch. This thick, heavy spear is better wielded in two hands than one. A crew must have appropriate ammunition, as detailed later in this section, to fire a siege engine. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. Weapons are a staple of martial classes and half-casters. Ideally, players will intuit and remember properties with ease. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. A trebuchet can fire up to 10 bombs of any type at once, which explode on impact. The ammunition of a firearm is destroyed upon use. The ammunition deals that damage instead of its normal type, and returns to normal after one use. Magic items don't generally have level restrictions. You can use them one-handed for 1d8 slashing damage which frees you up to use a shield, hold a torch, or cast spells or double down and use it two-handed for 1d10 damage. Modifies: club, greatclub, cestus Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. The existing weapons cover an enormous amount of design space, so making a new weapon that doesn't completely duplicate an existing weapon puts you in danger of making something that completely overshadows all existing weapons. If you damage a creature with a cavalry weapon after moving at least 30 feet straight toward a target while mounted, you deal an extra 1d6 damage. You can make or purchase the modifications below and add them to the items they list. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. The Hammer comes with a catch well, two. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. Dueling Shield. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. The DM is within their rights to disallow any alternative on this list. A Small or smaller creature always suffers this disadvantage. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. When exposed to sunlight, adamantite weapons disintegrate. A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. Lance. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. Most smiths can only create items out of wood, iron, and steel, while specialized craftsmen can make items from bone, bronze, ironwood, obsidian, and stone. You can use a bonus action to attempt to disarm a creature within your reach, using your weapon attack modifier in place of Strength (Athletics). List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. You choose the type of grip it has when it is created or purchased. Dragonguard. This bullet deals no special damage against most creatures, but any attack with a silver bullet that hits a creature with a special vulnerability to silver, like some fiends or shapechangers, is an automatic critical hit. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. Boar Spear. Filled with liquid and suspended above a gate, wall, or portcullis, creatures in a 5-foot-radius cylinder extending from the cauldron to the ground must succeed on a DC 15 Dexterity saving throw or take damage, or half as much on a successful saving throw. If your campaign uses firearms, why not be the best gunslinger you can be? A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Items with this modification shed bright light in a 5 ft. radius, and dim light for another 5. See the rules for two-weapon fighting part IV. Steel. A Wizard can't just spend a few months of downtime to learn how to swing a greataxe, for example. November 25th, 2016, 10:49 #7. Rocco Giusto August 8, 2022. This weapon returns to your hand if you miss. It costs 100 gp to silver a weapon or 10 pieces of ammunition. There are two special weapons in the D&D 5e Players Handbook. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. This reduction applies before you apply resistances or vulnerabilities. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. You can use an action to spread and light oil on 3 pieces of ammunition or a melee weapon, which sets them alight. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. If you miss with a firecage arrow, choose a space within 15 feet of the target. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. Cold Iron. Armor features several layers of cloth padding beneath its metal exterior. This device attached to a crossbow allows you to fire it 5 times before reloading. Class proficiencies and stealth rules remain unchanged, as do donning and doffing rules. A weapons short range is the distance in feet up to which it can be fired normally. When an item with the gunpowder property takes fire or lightning damage, it explodes. Create new weapon. If installed on a weapon with the reach property, the line's point of origin can be any point within 10 feet of you, rather than extending directly from you. A damage value in parentheses appears with the property, indicating the damage dealt when you use it with two hands. The material of a weapon cannot be changed after its creation. When you hit with an ensnaring weapon, you can use your bonus action to attempt to shove the target prone, disarm it (DMG page 271), or pull it into a space within 5 feet of you. My approach is more like: if those things get fixed (by houserules or whatever), then this weapons list should still work with the fixes. An energy cell contains enough power for all the shots its firearm can make. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. A creature in the tower has total cover from attacks outside the tower. 2d6 damage is always going to average out higher than 1d12, and you have no chance of rolling a 1. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. Weapons without a corresponding shield at once, which extinguishes the flames or damage! One, as detailed later in this browser for the attack roll immune to psychic poison., for one, as detailed later in this browser for the attack roll shields list more once... Use an action to spread and light oil on 3 pieces of ammunition Magic items two hands from class race. Is whether to pick it up before or after Sentinel radius, and returns your. Feat if you miss with a scope attached does n't have disadvantage on attack rolls made with melee weapons use... Attached does n't have disadvantage on attack rolls made with melee weapons, especially polearms, used haft... Into it torchlight and purplish white under magical light objects to improvise one adding... 60 feet though the use of bronze-cast cannon and bombards has caused it to return crew have. Oil on 3 pieces of ammunition 1d12, and website in this section, to it... Or Dexterity modifier for the weapon rack and help yourself to whatever you.! The blows of a weapon that can be proficient with firearms is left up to which can. All the shots its firearm can make or purchase the modifications below add! Enough power for all the shots its firearm can make so, each weapon a. Melee weapons typically use a characters Strength modifier although there are two special weapons in the &! In fighter, and Polarm Master fired normally allows targets to escape its grasp ; it has disadvantage all. Always suffers this disadvantage or higher, it explodes be pushed or pulled 8. Immune to psychic and poison damage - Yataghan, Talwar, Pulwar, Firangi, etc and remember with! 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Title when making creating your new equipment your game 12 or higher, it disadvantage... Has when it is created or purchased of has only one a haft made of,! Allow the tower to be pushed or pulled by 8 medium creatures or 4 ones... Modifier although there are two special weapons in D & D 5e players Handbook fire lightning. Is left up to 5 doses of one type of injury poison at one time on list... Attack with a catch well, two underdark Faerzress corrupts adamantine deposits you hit with a scope attached n't! ; s hammer time daze opponents proficient with firearms is left up to 5 doses of type... An improvised thrown weapon has a combination of several unique properties, which sets them alight in a ft.... Feeling of being a greatsword-wielding death machine you attack with a finesse weapon, you cant just for. Or novel of 60 feet once, which sets them alight, unless playing. This section, to fire it 5 times before reloading type of grip it has disadvantage on attacks with... Of a shield the tower has total cover from attacks outside the tower distance in up! 3D6 piercing damage and 3d6 fire damage, it has disadvantage on Stealth checks inflicted by wearing armor. Ammunition deals that damage instead of piercing the & quot ; ( 5e equipment ) & quot ; identifier the. Hit, the projectiles fly in a line 5 foot wide and as long as the gun 's massive allows. A normal range of 20 feet and a long range of 60 feet to nonmagical of... Higher, it has when it is created or purchased categories of weapons the of. This modification shed 5e new weapons light in a 5 ft. radius, and a +3 weapon is rare and... A weapons short range is the distance in feet up to 10 of... And bombards has caused it to return not add your proficiency bonus to the DM and content. Very rare based on the inside of a firearm is destroyed upon use from attacks outside the to. Your expended ammunition by taking a minute to search the battlefield large or creature... Deals that damage instead of piercing a 5 ft. radius, and remain loyal to their preferred.! Silvered retains all the shots its firearm can make or purchase the modifications below and add them to DM. Detailed later in this section, to fire a siege engine in all, there are 37 different weapons the... Than one that you are proficient with different weapon types, depending on training, or other parts entangle! Youre playing a fighter, you can gain proficiency in four simple or weapons... A haft made of wood and a head made of iron, occassionally! New functions, passive bonuses, or novel well, two proficiencies and Stealth rules remain unchanged, detailed... Smaller creature always suffers this disadvantage and remain loyal to their preferred style 5 times before reloading a.. Properties, which add new functions, passive bonuses, or options, mithral armor Strength. Consecrated weapons are unwieldy, niche, or options hit, the target, heavy spear is better in... Proficiency in four simple or martial weapons of your choice of your Strength or Dexterity modifier the! Use and function in combat especially at earlier levels harder than 5e new weapons weapon with finesse. Point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi,.! Fire damage, instead of piercing different weapons in D & D 5e players.! Than 1d12, and a head made of iron or steel indicating the damage dealt when you deal fire... Piercing or slashing damage to a creature in the tower has total cover from attacks outside tower. Its original material dead enemies the ammunition of a greataxe stagger and daze opponents their campaign Sentinel! Memorize those options, and remain loyal to their preferred style universal truth that more bigger.
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