In this guide i cover all styles, showing how each can gain 600k+ combat xp/hr and how to do it effectiv. Effect: Reduces the special attack cost of all weapons by 5% per rank. The crystal halberd is a degradable two-handed weapon made from a crystal weapon seed. At around level 22, discovering all of your recipes with perfect optimization will then provide enough XP to get you to level 24 on DXP. Another option is camping at a boss such as K'ril for fast item xp. Disassembling a level 5 item grants 91,800/99,900 experience, for tier 70/75 respectively (see below for more details about levelling equipment). -Leveling invention involves using augmented items to accumulate item xp. Logs give Simple parts (again you mentioned this) but they also give Living components, which are used to make Mechanised Chinchompas. This costs 1m-1.5m depending if I buy off ge or partially make myself. Not sure how much of an effect the decreased accuracy/damage of T70 would have on the rate at which you can level the item. Choose a spot that has a lot of enemies and preferably aggressive enemies. Players are able to break down items (including noted stacks). At level 60 you can level up your weapon to level 15. Precisely what materials are likely to received can be checked with the Analyse ability. Especially slayer ring because it's so cheap to make, just requires making runs to the bank. From then on, you will be able to level up items to lv 15. New comments cannot be posted and votes cannot be cast. Using rarer materials grants more experience. I'd recommend researching charge drain first because that is ultimately what is most expensive. Gold isn't an issue if disassembling it gives more xp -Depends on your cash pile. Though each set of blueprints is available at a set Invention level, they need to be unlocked through the Discovery process in order to be used, which can be done at any Inventor's workbench (such as the one in the Invention Guild). This is, Players are able to break down items (including noted stacks). It is the second skill after Dungeoneering to have a level cap of 120 (not including virtual levels), so it has a master cape of accomplishment as well as a regular one! It's stronger than a godsword, usable in all 3 styles and only 600k to reclaim. You cannot paste images directly. Maple logs are among the most cost-effective items to yield simple parts. Does not work with superheat. Reduces charge drain rate of a weapon/tool or armour piece. -Blueprints are researched at an invention bench to unlock new components or discover new items to make. Once this is done, roughly 186,000 experience is needed for level 27. This is the fastest xp in game. There are a few tiers of components/parts: common, uncommon, and rare. Constructing unstable effigy (uncharged) gives 2,500 Invention XP each. The Hammer-tron uses charges stored in the universal charge pack. Has a 1 minute cool-down, Rarity: GuaranteedRequirements: 87 InventionComponents: 5x Resilient componentsSources: Disassembling superior Tetsu at level 9 anddisassembling inferior Tetsu helmetsType: Armor perkEffect: While in combat and wearing a shield, this perk activates for 1 minute to reduce most incoming damage by 6% increased by another 6% per rank. New to invention and this breaks it down wonderfully! This is what most people use for training Invention. 100-2000 divination energy (depends on tier used- 225 incandescent is usually cheapest). Has a 5 minute cool-down. Any kind of energy obtained from divination will do, and energy of higher level are required in less quantities compared to lower ones. At 200 million experience, 4x the fragments drop, Fungal components, Clockwork components, Delicate parts. Using Overloads or Turmoil makes it 100% hit chance regardless of which weapon you use. Augment them and train in the abyss, disassemble items once they're level 10. ( In other words create Invention items and perks). -To prevent this, add charges when you get close to 30 min or less remaining. Crystal hatchet is generally siphoned at level 12 and not disassembled as it requires to obtain 4000 harmonic dust for a new one. Besides the five-minute monthly event, regular (non-enriched) nicknacks may be obtained at about 30 per minute. This set of research increases the maximum number of charges that can be stored in the charge pack. Due to the time investment and cost to obtain it, crystal hatchets and pickaxes are generally siphoned and not disassembled. Magic parts, Silent components, Sharp components, Precise components, Blade parts. These guys are the key to gaining invention xp. Find more info below. Doing so drains energy from the charge pack. It also works on typeless damage that can be reduced by defensives, so it can potentially be extremely helpful. Arcadiez, February 16, 2020 in Invention Guides. By It should be noted that Discovery is affected by Double XP Live, and may be a wise choice to save up level 90+ Discoveries for an impending event, then boost with an Extreme invention for large sums of xp. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, if you plan to siphon the equipment, they should be done at level 9 or 12. When used while mining, it gives a higher chance of mining double ores. So t60