Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7. She can even transform herself into animals. Finally, the attack we can absorb, she will flap rapidly then fire three feathers at you. Running through Chapter 2 and absorbing one from every White Dragon a couple of times should do the trick. Welcome to the Castlevania: Harmony of Despair wiki guide. The scythes can damage enemies while swirling in front of you before flying forward. Published: Jan 29, 2010. Their attack arc makes it hard to hit anything, and the damage isn't too amazing. Just be careful of the delay. Learned From: Dracula (2nd Form), Dullahan, Description: "Recovery magic that restores HP.". The method for advancement is unique to each character, but the basic concept and end benefit is always the same: Each character has a set of unique "Hunter Skills". Occasionally she'll make a noise and release a blue glowing ball that will track you down. Charlotte's is cute, try it!). In Dracula's first form, he'll teleport around the room and do three different attacks, two of which can be absorbed. By repeating some action specific to the skill, the character can power up that individual skill. It's not a bad spell, but the high MP cost and slow speed (plus how easy it is for the large projectile to collide with a jutting-out floor/ceiling thus canceling it) makes it an iffy choice for one of your precious spell slots. Continue to absorb the attack enough times and you will gain a scroll, which teach Charlotte Spells and allows you to set them as a Hunter Skill. Bone Cold Justice achievement in Castlevania: Harmony of Despair: Defeated an enemy by hitting back a Skeleton's bone - worth 10 Gamerscore Additionally, if you are too close to an enemy, their attack may hit behind the barrier and still hurt you. Castlevania: Harmony of Despair Walkthrough & Strategy Guide. While it's not exactly your best option for defense, the barrier can still help. Malachi is the bizzare, alien-looking creature with a Cthulhu head in Chapter 5, but more prevalent in Chapter 6. As soon as I maxed it out I assigned it to (B) and never took it off. Charlotte can only bind one spell per enemy in a chapter. Games Movies TV Video. Description: "Generate orbs of lightning.". I've noticed that if you stand nearby one but slightly higher, they wont bother with the lunge attack and will just repeatedly breathe the bubbles. She is one of the five starting characters, alonside her partner, Jonathan. ", these are skeletons. Most of the time I use either Charlotte or Maria. ALL RIGHTS RESERVED. One will create the first two very close, on each side of you, and the other will have them spaced apart more. This both increases the power of the spell and increases her basic attack's strength. Can be stopped by walls/floors. Still some people seem to swear by it as a boss killer, so maybe I'm missing something. Effect: Launches a large fireball that travels quickly. Drac will raise his arm towards you, and four balls that look like meteors will generate out of his cape and fly towards you in a pattern of high->low->high->low. Alucard starts the game with Summon Spirit available to use and can gain use of others by finding scrolls, which can … While this act can be very time-consuming (as binding spells does not automatically work and instead is bound by chance like absorbing a soul), the spell only needs to be bound 9 times, much like Soma needs to collect a soul 9 times to max its power. Glasya Labolas tend to be near areas with a ledge or other sudden height change. To learn more spells, Charlotte must use the Book of Binding to absorb enemy spells (see the Personal Skill section for more detailed info). Castlevania: Harmony of Despair Walkthrough & Strategy Guide. These weaknesses combined with the high MP cost make it a poor choice for defense, but don't forget that you have it. It also allows Charlotte to bypass jets of fire, giving her the ability to reach some chests that normally require multiple players! Be careful about attacking Death too much, however, as after he takes enough he will retreat back to his boss fight chamber and will not attack you again until then. Like all Basic Attacks, it's damage increases with your STR stat. Various Magic spells, Magic Binding Just absorb away. This one's actually pretty quick to learn. I personally tested it myself and I was not able to learn it twice. Published: Jan 29, 2010. When you are healed your character will glow green for a few seconds, and during this time you cannot be healed by the same source again. Castlevania: Harmony of Despair (known in Japan as Akumajou Dracula: Harmony of Despair, the former sub-title loosely translated to "Devil's Castle Dracula") is a 2D horror-fantasy side-scrolling platformer-adventure game developed by KCE Tokyo and digitally published by Konami for the Xbox 360 on August 4, 2010. They have two attacks which look similar, because both start with a "rearing back" animation. If so, that is a spell Charlotte can absorb. GamerTag pileofsick pointed out to me that you can heal people who aren't directly in your path a few ways: if both players are touching opposite sides of a very thin wall, the "pillar" can reach through the wall and heal them, and because of the pillar's height, if you jump up to a thin ceiling, you can heal players standing slightly above you as well. The only semi-exception to this is Dracula, as each of his forms count as different enemies, however you still cannot learn both Dark Inferno and Hellfire from his first form in one game. Even better, this "green immunity" can make Charlotte immune to the Puppet Master's body replacement attack if timed properly! They only have two attacks, this and the other they will telegraph by biting the air several times before lunging at you. After about a second and a half, these will erupt into flame pillars that reach the ceiling and damage you. The easiest way is to crouch->jump->crouch->jump. Also note that these may not be the most effective (going full INT sacrifices a lot of DEF, MND, and resistances), so don't feel like you have to follow these ridigly. It was later released for the PlayStation 3on September 27, 2011. and the head will grin and spin around. Books If you cast a set on each side of Charlotte before a Medusa Head room, most likely any Medusa Heads that would hit you will hit the icecicles and die instead, and if you're quick enough, you can completely ignore the Medusa Heads and get through with an icecicle or two to spare! The next attack can be absorbed to teach you Hellfire. Effect: Creates several small, swirling scythes in front of you. Not as useful as it seems. The best thing to learn it from are White Dragons, which are the lizard-like skulls on the end of long bone knecks that are attached to walls and snake around from Chapter 2 on. This is a neat little spell. Drac will raise his arm away from you (a telltale sign, as it is the only of his attacks where his arm points away rather than towards), and 3, 4, or 5 fireballs in a column will fly out of his cape and at you. (Click on a spell's name to skip to it's more detailed info!). Gameplay. Description: "Shoot streams of compressed water.". Note that Death attacking you during the level and Death during the bossfight are considered to be the same enemy, so you cannot absorb Deathscythe from both, and can only learn it once per playthrough of the level. Drac will raise his arm towards you, and four balls that look like meteors will generate out of his cape and fly towards you in a pattern of high->low->high->low. ABOUT THIS GUIDE [ABT] This guide is written for the Xbox Live Arcade game, Castlevania: Harmony of Despair, or Castlevania HD/CVHD for short. Harmony of Despair is the first true multiplayer-focused Castlevania game (we won't count Castlevania Judgment on Wii). They begin the game with one and can learn more during play. IGN Strategize Expanded Information. 1 Soma Cruz 2 Alucard 3 Jonathan Morris 4 Shanoa 5 Charlotte Aulin The reincarnation of Dracula. Firstly they may rear back slightly (it's hard to see) and just ram you for very low damage. D: A build to try and get the highest INT possible. For Castlevania: Harmony of Despair on the Xbox 360, a GameFAQs message board topic titled "Charlotte's Spell List (22 Spells So Far)". Nova Skeletons are the green skeletons that fire a purple beam in Chapters 5 and 6. One thing this spell is really good for, though, is casting through walls. The Dark Magic also replace Alucard's sub-weapons in this game, as Jonathan is the only starting playable character able to use those in Harmony of Despair. When you're trying to learn Dark Inferno, it's not too difficult to just double-jump over these to avoid accidentally absorbing them instead. If it seems like you've been absorbing for forever, just keep trying and eventually it will come through. Once a Witch is following you, she'll flit back and forth, stopping on one side of you, then the other. Castlevania: Harmony of Despair features cooperative gameplay somewhat similar to Castlevania: Portrait of Ruin. Each individual seed can damage an enemy. The best strategy I've found is to crouch and absorb the first "high" meteor, release your shield and jump the first "low" meteor, then repeat with the second set. Dullahan is the headless large suit of metal armor with a spear that is followed by a floating blue head, first appearing in Chapter 4. Fire Demons are the red, winged demons with two green horns that first show up flying around in Chapter 3. They will only use this attack when they are not in the water, so it's best to learn it from the four below BEFORE you drain the water, then the final two above after draining. Can damage enemies while spinning before firing. Attacking Death will cause him to stop being such a lazybones and cast again. Additionally, Charlotte's back is exposed, and attacks hitting from too high or low of an angle will still hurt you. This does surprisingly high damage over a decent range for the low MP cost. After losing the dagger, she may do a second attack, which is to drop kick you. Dullahan has three attacks. Secondly they may fly up and down quickly while laughing, fly away, then home in on you. This can be good to keep your MP up, but it can also make this take much longer and become annoying. If you absorb the attack enough times, Charlotte will eventually learn a similar spell. Fairly easy, just takes a little while. She holds the book forward and it sends forth a magic sword to attack enemies. Finally, they may sit still for a bit and generate a crescent-shaped blade they'll fire directly at you. As such, it's easiest to not attack Drac at all while you're trying to learn his spells. Effect: Fires a column of small flames out. Try to slide as many times as possible, and eventually the Witch will hopefully cast Heal, which comes in the form of a large rainbow pillar of light around them. Flame Shot is basically the same thing but better. Charlotte gains Mastery and spell levels by reabsorbing spells she already knows. One of his attacks creates small, swirling scythes that float in semi-random angles towards you and can travel through walls/floors. Actually does decent cumulative damage when all the jets hit. ↓ 10G. To avoid this attack instead of absorb it while trying to learn Hellfire, you can crouch under the "high" meteors, and jump or slide under the "low" meteors. Charlotte cannot use any weapons or some of the heaviest armors, which all happen to be the most expensive items to sell duplicates of! The meteors will activate the same as always, but he will now also make his fire pillars at the same time in an alternating pattern through the whole room. After maxing this I set it to (>B) and haven't taken it off since. Be creative! Charlotte is, unfortunately, the least mobile of all the characters. A build to try and get the highest LCK possible. As far as I know, Charlotte is the only character in the game that can heal other players as well as herself without an item, and even at that not all characters even have a healing ability period. Spittle Bones are the skulls that ride around on walls and ceilings and will occasionally, but rarely do it. The high MP cost makes it mostly a boss killer than something you'll use on regular enemies, though. The feathers do decent damage and the "shotgun" spread effect makes it easy to hit enemies or score multiple hits, and the low MP cost is nice too. The problem is, Witches will only cast Heal when they are hurt, but they have very low (I believe 45) HP. The number of attacks that you must absorb to learn or power up a spell seems very sporadic. One method is to jump over the Witch as she casts it. Charlotte's Mastery system works differently than Shanoa and Jonathan's respective systems. Each individual bone can damage an enemy. The problem with this attack is that even if you absorb the attack, the meteors keep going and can still hurt you. This will place up a magic barrier that costs 10MP to activate and then around 2MP/sec to maintain (if you have less than 10MP you cannot activate the barrier, and if you reach 0MP while maintaining the barrier it will deactivate). She is one of the five starting characters, alonside her partner, Jonathan. The lack of range and speed limits its usefulness, but it makes short work of most enemies and is a decent boss killer, though certainly not the best. If you hold RB after pressing it, Charlotte will maintain the barrier, but instead of regenerating MP like normal, you will instead lose MP at a rate of around 2MP/sec (I have not verified if this scales with differing amounts of MP). Once Charlotte has absorbed a spell, she can level it up by absorbing the same spell from multiple enemies. Be careful about letting him get too close, however, as he may generate the scythes behind your shield and hit you. Her Personal Skill is also an inferior blocking/evasion technique to most other characters. Charlotte gets pretty boned in the items department. Absorb it to learn this. Additionally, the scythes are generated just in front of where you were when you cast the spell. If nothing else, the simplicity and familiarity of this spell makes it hard to move on from. Basically a cute novelty spell. They'll telegraph it quite obviously by rearing their head back for about a second before shooting it. As far as I can tell there is no pattern to it, and it does not simply require more absorbs the more powerful your spell gets, which would be common sense. However, if you finish the level and restart it, you can learn/power up the same spell from that same enemy again. Each time a spell strikes the "Shield" it will make a clash type sound, you will receive notice when the spell is learned. She can't equip any weapons other than her Book of Binding, she can't use any shields, none of her spells are equippable for bonuses like some of Soma's souls, and she misses out on a lot of heavy or male-only armor. Castlevania: Portrait of Ruin He will raise his arm towards from you, and two flames should appear on the ground. This can be used for farming items (LCK increases monster drop rate) or spells (if you believe LCK increases chance to learn spells like I do). All they do is fire at you and move through formation, so this one isn't too hard to get. Also, enemies that would have taken you two or more Fireballs to put down will take only one Flame Shot, so technically it's more efficient. Ghost Chaser is annoying to learn because Dullahan does A LOT of just walking back and forth doing nothing, and even when it does use the curse, there's a chance that the ghost will simply collide with a wall or the ceiling before reaching you. The ball can be somewhat difficult to avoid, but doesn't do much damage, so you may just want to ignore them entirely. The condition is to defeat a boss, not to grab the treasure chest afterwards. Dracula is the final boss in the series of Chapters in Castlevania: Harmony of Despair. As a neat side-effect, the weapons that come out of the Book of Binding during Charlotte's basic attack will glow different colors based on which Character Color you selected for Charlotte. can actually be achieved just by killing an enemy with Summon Skeleton! I do not believe any stats make a difference in this, and I can't say what all factors into it. Moldy Corpses are the humanoid zombies that have mushrooms burst out of them and crawl on all fours when you approach in Chapter 2. Solo play is … She and Jonathan will always perform 1,000 Blades together, which is the only way to perform this spell. Description: "Summon forth malignant pollen.". This spell completely destroys every boss except Menace and Dracula's 3rd Form, and makes quick work of most regular enemies as well. Castlevania Wiki is a FANDOM Games Community. Each individual bubble doesn't do that much damage, but it releases so many that the total damage is greater than most of your other spells, making it most effective against slow-moving, high-health enemies... Like practically every boss in the game. Not as useful as it seems like it should be. Additionally, spamming Heal can be wasteful. Click image to expand. When not in the water, this is the only attack they will do. The Hidden Curse Charlotte Aulin appears as a playable character in Castlevania: Harmony of Despair. Charlotte's Cocytus spell from Portrait of Ruin is now Shanoa's signature Dual Crush in this game. Also note that once Drac has received enough damage, he will change this attack. They cast two learnable spells, Heal and Energy Flow, so be careful to not absorb one if you're trying to learn the other. Although Death will use this attack during his boss fight, he will also use it while harassing you throughout the level. Simply have your barrier somewhere in this pillar when the actual healing takes place (there's a delay of about half a second between when the pillar appears and when the heal actually takes place) and you'll absorb it. It's cheap to cast, moves rather quickly, and does alright damage. Add new page. Each skull in a stack counts as a separate enemy, so you can absorb from all of them once. Playing the Game. This knowledge is gained by absorbing the spell with a "Shield"( "RB" button). Explore Wikis ; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? They can fly through walls and floors and will follow you around, so it's handy to lead them to a flat, open, safe area. When certain enemy attacks hit her barrier, you may hear a "tink" sound. Only 1 spell can be learned from the same enemy. Titzmann: 193.0 kb : 1.0: Video Walkthroughs and Guides. She is initially weak, but can be exploited relentlessly to bring about some powerful projectiles to bear in the game. They like to do the breath attack a lot, and attack pretty rarely to begin with, so this one takes some patience. As a child, Charlotte was raised alongside Jonathan Morris, who is blood-tied with the Belmont Clan. There may be better equipment out there that I just haven't found, but these are the best sets I personally know of. One thing to note is never be on the same level as a Dullahan, as that will stop him from using one of his three attacks and make it more likely he will try to curse you, just watch out for his spear. The story, such as it is, involves a cursed book called the Grimoire, in which the story of the evil citadel Castlevania is recorded. He is mortal, but possesses an amazing talent: the power of dominance over monsters' souls. Castlevania: Harmony of Despair Walkthrough & Strategy Guide. The following two builds are ways to maximize Charlotte's LCK (for farming items/spells) and INT (for doing damage) respectively. All-new multiplayer modes like 6-player Co-op and Survival have been whipped up … I like to use it sometimes just because it looks cool. Gonna do a few runs through chapters with my favorite character, Charlotte. They only have two attacks. Some spells also improve beyond increased damage, such as Summon Skeleton, which goes from summoning only 1 skeleton at first to summoning 2 and eventually 3 skeletons. The time it uses is your XBox's system clock. This attack cannot be absorbed, but if you pay attention it's easy to avoid. For their other attack they will fly down to your level, then fire a flame shot which you can absorb and learn. They cast two learnable spells, Heal and Energy Flow, so be careful to not absorb one if you're trying to learn the other. Vick19 appears if you jump straight up at the top of the pyramid. They'll fly over you and try to kick you a lot, just be patient. So, if you cast it while airborne, you will fall but the scythes will continue to generate and attack from in the air where you were. Avoiding Heal really isn't a problem, and Energy Flow is one of the easier spells in the game to learn. One way to notice this is that the Book of Binding will stop making the "tink" noise when blocking the attack. Initially summons 1 gunman, but after leveling can summon 2 then eventually 3. The first one appears in Chapter 2, but they are more prevalent and the spell is easier to max out in Chapter 3. Neither is significantly better than the other. Each individual Gunman can damage an enemy. Heal: (40 MP) Heals self and all allies within range of Rainbow. Eventually they will fly such that they are partially "in" the floor but still sticking out. For enemies that can cast two different learnable spells (like Witches, which can cast both Energy Flow and Heal), you are able to learn/power up only one of the two spells from an individual enemy, not both. A nice high-damage spell. Frozen Shades are the blue, transparent women that float around in Chapter 2. Castlevania Harmony of. Each individual flame it shoots does about as much damage as the regular Fireball spell, only it makes more than one. :D. Charlotte's basic attack utilizes the Book of Binding. That said, she can still equip some nice stuff. The first area you can encounter them is Chapter 2, and it's the best place to learn this spell. It does good damage and is really hard to miss with, and at 12 MP it's not as expensive as most of the "big hitters". Can damage multiple enemies per meteor. Absorb it to learn Energy Flow. Like the Fire Demons they have two attacks: one where they will try to divebomb/kick you, and the other where they will hover in place shortly, turn their palms out, then fire small ice flakes at you. This one isn't great but it's not that bad. When learned, each skill starts out at level 1, and can improve up to 8 times to a total of level 9. For once they'll make this weird chiming noise for about a second, then attack with icy breath. You can absorb and learn the spell at either time, but it is much, MUCH easier to learn during the level. Each one can be absorbed. It is a rather weak attack with medium range. The heal is not instant, you must stay within the pillar of light for about half a second or so before the heal takes place. Good to know! Wikivania: Encyclopedia of Darkness. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, Pages using duplicate arguments in template calls, Castlevania: Harmony of Despair Original Soundtrack, https://castlevania.fandom.com/wiki/Charlotte_Aulin/Harmony_of_Despair?oldid=205311. To power up Charlotte's spells, she simply has to absorb the same spell again, the same way as she did to learn it in the first place. For instance, Charlotte can not learn any Martial Arts, and as far as I can tell, cannot equip any weapons besides her Book of Binding and the Spells you learn. When Charlotte learns a spell, it will be usable as soon as she assigns it to a Hunter Skill button combo. Using it while jumping or on the move means you might just waste some MP. You can also learn this from Dracula's second form, but it is much safer and easier to learn from Dullahan. Functionally there are no important differences from the other characters in how these work; you assign them to a button combo, and when you press it you use up some MP to cast the selected spell, and each one ranges from level 1 to 9. The meteors will activate the same as always, but he will now also make his fire pillars at the same time in an alternating pattern through the whole room. Alternatively you could slide under the "low" meteors but I find it easier to jump. Description: "Shoot three flames at once.". What makes Charlotte so powerful is that not only does leveling a spell improve its power and Charlotte's base attack, it also slightly improves the power of ALL of her spells, meaning that once you completely max out all of her spells, they are all immensely powerful! Completely destroys bosses. The first is a simple thrust forward with his spear which he telegraphs quite obviously. Castlevania: Harmony of Despair Story walkthrough. Unfortunately, the feathers from her attack are stopped by walls/floors, so when you see one, try to lead her to a flat, open area so you can absorb her attacks. Like the Fire Demon and Sea Demon, these guys only have two attacks: trying to flying drop-kick you, or firing a ball of thunder. © 2021 GAMESPOT, A RED VENTURES COMPANY. Additionally, this can sometimes allow you to attack and even kill enemies through thin ceilings, or to attack enemies without jumping that other characters cannot not reach. Witches are the busty blonde women riding brooms with pointy hats in Chapter 4. Charlotte is affiliated with the Church and can cast complex magic spells. From my personal experience I seemed to do much better with stacked LCK, but the random number generators might have just been kind to me. Her Piercing Beam spell has also been changed from an unlimited beam of light to become the same limited version used by the Nova Skeleton. Still, it gets overshadowed by the powerhouses in Charlotte's book. Effect: Releases a purple ghost that travels slightly upward, then homes in on an enemy. After about a second, they will fan out in front of you at random angles. Description: "Summon the Grim Reaper's scythe.". I gained five levels off of this one alone, since he's close to the Solo starting point of this map it's easier to just kill yourself and restart then go after this one again than to seek out multiple per run. 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Absorb others has mastered a special art: by Binding monster energy to her,. Take your favorite fandoms with you improve up to 8 times to a Hunter Skill button combo fire very... The very first room you can learn/power up a spell Charlotte can hurt! Can Summon 2 then eventually 3 passively for a number of attacks you. Crosses are Waters of Life ( MP only ), Dullahan, description: `` Summon forth pollen. Farming items/spells ) and INT ( for doing damage ) respectively Dracula 's first attack is a thrust! Action specific to the ground and snake back and forth short-range sort of `` flamethrower '' in front you... 'S basic attack utilizes the Book forward and it sends forth a magic sword to attack.!